3ds To Cia Converter This Is A Retail Rom

3DSISO is a portal to download free 3DS CIA games, here you will find roms for both your 3DS console and games for CITRA an emulator with which you can play both PC and Android devices.The 3DS games on our site are from various regions such as EUR/USA/Japan. To enjoy them you just have to download the desired game from our 3DS games catalogue and unzip it, then transfer it to your R4 card. Select 'Convert 3DS ROM to CIA' a windows pop up to select a folder, leave it like it is and press 'Select folder' No need to type anything! A few seconds or minutes later you will see a small windows pop up saying 'Finished' press 'OK' and close the program Now go to your 'cia' folder and you will see your converted 3ds roms as cia files. Converts CIA (CXI Installed Application) a.k.a. Std11.msi office standard edition 2003. EShop games or DLC to 3DS (Self-Explanitory) Cartridge Format - davFaithid/CIA-to-3DS-Rom-Converter. 3DS CIA Manager List all CIA files from a folder and display its ID. Leerz: Thread: 3DS to CIA converter Convert.3DS files to.CIA format CCI/CIA Command Builder (aka ROMTool GUI) TiniVi: Thread: Git: CIA Auto-Generator Script to speed up cia generation mmn: Thread: Cia to TitleID List all cia files from a folder and display its ID.

makerom
General
Author(s)3dsguy
TypePC utility
Version0.15
Links
Download
Source


makerom is a tool which can be used to create NCCH, CCI, and CIA files.

  • 1Format Overviews
    • 1.2CCI
    • 1.3CIA
  • 2Using Makerom
    • 2.1Command line

Format Overviews[edit]

NCCH[edit]

The native format storing code binaries and data archives for the 3DS is NCCH. NCCH files are comprised of:

  • code/exheader/plainregion (used for code execution) (plainregion just lists included SDK library add-ons)
  • icon (app title text, icon, homemenu settings, see here
  • banner (cbmd + cwav, i.e. the upper screen banner/sound shown on the homemenu)
  • logo (the splash screen displayed after an application is launched from the homemenu)
  • romfs (read-only filesystem used to store resources)

Typical uses for NCCH files include:

  • Executable image (code+exheader+icon+banner+logo+romfs)
  • e-Manual archive (accessed from homemenu) (romfs)
  • DLP child CIA archive (accessed from application) (romfs)
  • Update Data archive (romfs)
  • Standalone data archive (romfs)
  • DLC index archive (icon+romfs)
  • DLC archive (romfs)

CCI[edit]

The native format for gamecard images is CCI and is a NCCH container format. CCI files are limited to containing 8 NCCH files, and can contain NCCH files for applications titles only.

NCCH configuration for CCI[edit]

NCCHRequiredIndex
Executable imageYES0
e-Manual archiveNO1
DLP child CIA archiveNO2
Update Data archiveNO7

CIA[edit]

The native format for packaging NCCH files for install is CIA, which is also a NCCH container format. CIA files are limited to containing 65535 NCCH files and can be used to contain NCCH files for any title type. CIA files also contain signed data used by the 3DS for general title management and DRM. Installing custom CIA files on a 3DS which also uses eShop/SysUpdates is unwise as conflicts will likely occur.

NCCH configurations for CIA[edit]

Applications (Application/DlpChild/Demo/Patch/SystemApplication):

NCCHRequiredIndex
Executable imageYES0
e-Manual archiveNO1
DLP child CIA archiveNO2

System Applet/Module:

NCCHRequiredIndex
Executable imageYES0

System Data Archives:

NCCHRequiredIndex
Data archiveYES0

DLC:

The number of DLC data archives in DLC varies for each DLC.

NCCHRequiredIndex
DLC index archiveYES0
DLC data archiveYESVaries

Using Makerom[edit]

Command line[edit]

General Arguments

ArgumentAcceptable valuesNotes
-f <format>'ncch'/'cxi'/'cfa'/'cci'/'cia'Specify the output file format. 'ncch'/'cxi'/'cfa' has no affect, probably parsed without error for legacy support.
-o <path>Valid file path.Specify name/path for output file. Makerom will decided a name if this is not specified.
-vnot requiredEnables verbose output.

RSF Arguments

ArgumentAcceptable valuesNotes
-rsf <path>Valid file pathSpecify the path to Rom Specification File(RSF). See below for creating RSF.
-D<NAME>=<VALUE>This is used to substitute where '$(<NAME>)' exists in the RSF files with '<VALUE>'. (Uppercase isn't a requirement)

Crypto Arguments

ArgumentAcceptable valuesNotes
-target <target>'t'/'d'/'p'Specify key-chain. This affects encryption, signing and '-desc' template availability. t=test, suitable for homebrew. d=devkit(incomplete), suitable for devkits. p=retail(unusable), suitable for signing retail software?
-ckeyid <index>Any value between 0-255 (inclusive).Overrides the default common key used to encrypt CIA title keys.
-showkeysnoneDumps loaded key-chain to stdout.

NCCH Build Arguments

ArgumentAcceptable valuesNotes
-elf <file>Valid file pathSpecify ELF. See below for creating ELF.
-icon <file>Valid file pathSpecify icon.
-banner <file>Valid file pathSpecify banner.
-desc <apptype>:<fw><apptype>='app'/'ecapp'/'demo'/'dlpchild'. <fw>='kernel version minor'.Use a template for exheader/accessdesc. These are hard-coded, so not all firmwares have a template. A value from 1-7 can be used in place of 'kernel version minor'. A template shouldn't be used if the title needs 'special' permissions, the RSF must be configured fully.
-exefslogononeInclude logo in ExeFS. Required for usage on <5.0 systems.

Arguments useful for rebuilding a NCCH file:

ArgumentAcceptable valuesNotes
-code <file>Valid file pathSpecify decompressed/plaintext exefs code binary.
-exheader <file>Valid file pathSpecify plaintext exheader binary.
-logo <file>Valid file pathSpecify logo.
-plainrgn <file>Valid file pathSpecify NCCH plain-region.
-romfs <file>Valid file pathSpecify an unencrypted RomFS binary.

Megadeath - ddos tool download free, software. CCI Arguments

ArgumentAcceptable valuesNotes
-content <path>:<index><path>=Valid file path. <index>=Any value between 0-7 (inclusive)Include a built NCCH file in the CCI container. '-i' can be used instead of '-content'.
-devccinoneBuild a debug CCI?
-nomodtidnoneDon't modify the TitleIds of NCCH files included to match NCCH0
-alignwrnoneAlign the offset for the Card2 writable region to the end of the last NCCH in the CCI.

CIA Arguments

ArgumentAcceptable valuesNotes
-content <path>:<index>:<id><path>=Valid file path. <index>=Any value between 0x0-0xFFFF (inclusive). <id>=Any value between 0x0-0xFFFFFFFF (inclusive)Include a built NCCH file in the CIA container. If <id> isn't specified, it will be generated randomly. '-i' can be used instead of '-content'.
-major <version>Any value between 0-63 (inclusive)Specify the version major for the title. This cannot be used with '-dver'.
-minor <version>Any value between 0-63 (inclusive)Specify the version minor for the title. This cannot be used with '-dver'.
-micro <version>Any value between 0-15 (inclusive)Specify the version micro for the title.
-dver <version>Any value between 0-4095 (inclusive)Specify the or '-minor'.
-dlcnoneSpecify this flag when building a DLC CIA.
-randnoneUse a random title key to encrypt CIA content.

Examples[edit]

Contoh kertas kerja rancangan perniagaan tanaman. General examples:

Create CXI

Create CFA

Create CCI

Create CIA


Makerom supports building a NCCH file and including it automatically (as index 0) into a NCCH container:

Create CCI and CXI at the same time and include a CFA

Create CIA and CXI at the same time and include a CFA

Rebuilding CXI:

Creating RSF files[edit]

Inspired by Nintendo's format for their makerom, a yaml configuration file is required for creating NCCH files. CIA/CCI can be created without using a RSF file, but default settings will be used.

For CXI, RSF files can be used to specify permissions, and access control settings. Makerom can use default settings by use of the '-desc' option, which removes the requirement for specifying them in the RSF file.

Sample RSF to be used with '-desc': download (link broken)

Sample RSF to be used without '-desc': download

Creating ELF files[edit]

The latest devkitARM used in conjunction with ctrulib can create ELF files compatible with makerom.

ELF files that are created using the official SDK are also supported by makerom.

Compiling Source[edit]

For Windows a MinGW-W64/MSYS build setup is required.

For Linux, gcc/g++/make must be installed.

All additional libraries used by makerom (polarssl/libyaml) are included in the source, and are linked statically.

3ds to cia converter this is a retail romania

3ds To Cia Converter 4.1

Retrieved from 'https://www.3dbrew.org/w/index.php?title=Makerom&oldid=17471'

3ds to CIA converter this tool. It’s extremely simple as well as does not use Python or.NET Structure or any other programs and also scripts, just my very own code in a solitary exe file.
I determined to take somewhat different technique to maintain points basic and also only usage ExHeader XORpads. They are 1MB each in dimension as well as several ROM documents supported during ‘ncchinfo.bin’ creation, so you can make xorpads for a number of video games in one go. With version 4.0 I added ability to spot minimum required bit variation (FW Satire) as well as ‘RegionFree’, which requires *. exefs_norm. xorpad’s. ‘FW Spoof’ feature checks FW variation game requires to run and only applied if initial value goes beyond gone into (2D02: FW8.0-8.1, 2E02: FW9.0-9.2, 3002: FW9.3, 3102: FW9.5, 3202: FW9.6-9.8).

Yoy can also red 3ds to CIA Converter – How To Convert 3ds To Cia

How To Use 3ds to CIA converter

1) Put your 3DS video games into ‘roms’ folder and press ‘Produce ncchinfo.bin data’ switch to develop ‘ncchinfo.bin’ from 3DS ROMs.

2) Make Use Of GodMode9 in addition to developed ‘ncchinfo.bin’ to produce ExHeader XORpads, put it in origin of SD card, launch GodMode9 as well as comply with
‘ [0:] SDCARD– > nccginfo.bin– > NCCHinfo choices …– > Develop XORpads (SD output)’.

3) Put *. xorpad files you generated on 3DS from SD origin into ‘xorpads’ folder, press ‘Transform 3DS ROM to CIA’ switch, pick folder with *.3ds documents and await program to finish.

3ds To Cia Converter This Is A Retail Rom Coms

With variation 5.0 of the program XORpads are no more called for if appropriate ‘boot9.bin’ file spotted in the exact same folder.
To generate ‘boot9.bin’ documents you require B9S hack mounted on your 3DS. Just hold (Start) + (Select) + (X) on boot and it will certainly be conserved to the/ boot9strap/ folder on your SD card.

Download

CIA to 3ds converter
you can also download cia file fromhere