Roblox On Mac Os X

  1. Roblox Studio Download Mac Os X
  2. Roblox On Mac Os X
  3. Roblox For Mac Os X 10.7.5

I don't think that you can play Roblox on any type of Mac. However, I have only ever had Windows laptops, so I have no idea. LemonComputer - 3 years ago 0 0. Roblox can be enjoyed on Windows, Mac OS, Xbox One, and it is also releasing on PS4 very soon. Free roblox for mac 10.6.8 download. Games downloads - Roblox by ROBLOX Corporation and many more programs are available for instant and free download.

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This page is a translated version of the page Roblox (Windows, Mac OS X) and the translation is 22% complete.
English • ‎español • ‎français • ‎português do Brasil • ‎한국어
Roblox

Developer: Roblox Corporation
Platforms: Windows, Mac OS X
Released internationally: 2005

This game has hidden developer credits.
This game has unused objects.
This game has unused graphics.
This game has unused models.
This game has unused sounds.
This game has debugging material.

This game is still under active development.
Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary!
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
To do:
  • Create prototype pages for the recently discovered 2007 build of the game engine, as well as the 2008 build.
    • We could also maybe document the crash canyon build that was released during the 2013 Virtual BLOXcon.
  • Separate website content from content that was actually integrated in the engine at some point.

Roblox is an online game creation platform that allows users to design their own games and play a wide variety of different types of games created by the developer or other users.

Apesar de ter um status notoriamente tóxico em outras comunidades online, a engine do jogo em si é um feito impressionante, apresentando ferramentas muito poderosas e flexíveis que permitem o desenvolvimento de todos os tipos de hardware;

As the game engine itself is constantly receiving new features and content, this article will be focused on features and content that have been removed from the game engine over the years, as well as the really old builds that have been hard to come by.

  • 2Gráficos não utilizados
  • 3Malhas não utilizadas
  • 5Developer Credits

Subpages

Removed Features
Features that have been removed from the game engine
Removed Content
Files that were removed completely from Roblox
Unused Studio Textures
Images embedded in Roblox Studio that are currently unused.

Gráficos não utilizados

Embora esses gráficos não são usados pelos desenvolvedores do Roblox, qualquer pessoa pode usá-los em seus jogos.Quando o jogo recebeu uma massiva reface da UI (Interface do Usuário), muitos gráficos antigos permaneceram nos arquivos do jogo.

Ícone de Tix não utilizado

Embora não seja tão significativo, o jogo costumava ter uma moeda chamada Tix que existia desde 2007. A moeda foi removida em 2016, deixando essa textura sem uso.

Unused Faces

In an effort to phase away from their programmer art style, Roblox tried to propose new cartoony face styles and characters around 2012.
Due to the overwhelmingly negative community feedback, these face styles were scrapped (for the most part at least...), but they still remain uploaded on the catalog. The Sarge, Missy, and Max faces were shown in a post on the ROBLOX Blog.

  • Sarge

  • Kate

  • Dr. Smyth

  • Sad Sarge

  • Sarge Extreme

  • Pal

  • Missy

  • Max

  • Buddy

  • Honey

Esses rostos não foram criados oficialmente pelo Roblox, mais foram criados por jogadores, e lançados 'oficialmente' pela a conta do Roblox durante a hack de Abril 2012. Embora os rostos tenham sido removidos do Catálogo , os arquivos de imagem para eles ainda permanecem.

Face NameFace Image LinkImageDescription
c:https://www.roblox.com/library/76382977/c-ImageNa verdade, é bastante aterrorizante. Ela encara sua alma, esperando para consumi-la.
hai guize derphttps://www.roblox.com/library/76385103/hai-guize-derp-ImageNão é tão aterrorizante quanto a c:, mais ainda é pertubador.

Malhas não utilizadas

No Roblox, malhas são modelos enviados diretamente para o jogo com um ID específico e são geralmente usados para fazer chapéus, equipamentos e outros matérias 3D complexos. No entanto, alguns parecem ser completamente não utilizados.

Early Character Redesign

This appears to be an early attempt to redesign Roblox's character. The model was codenamed 'John', (most likely named after John Shedletsky, the first employee and former creative director of Roblox) and it is fully-modeled. It was placed on the Roblox blog in 2007 with a texture, and the textures were recently found on 10/27/2017, leaving the opportunity to create a recreation of the model. For whatever reason, it has a scale that makes it very large. This is a demonstration. The mesh can be found here.

Using the textures that were uploaded onto the site and fixing the UV maps on the mesh reveals some interesting things, namely that the hair texture was changed before it was uploaded onto the client and site. It's currently unknown if isolated versions of the limbs exist.


Trophy

At one point, while badges were still in development, they were going to be a full-on customized mesh rather than just a shiny block with a circle-cropped image of whatever you uploaded as the icon on it. This texture seems to have been designed in such a way that it could be easily retextured by the player, however it's anyone's guess as to what was originally intended by the texture.

Two guesses that could be made is that either ROBLOX would automatically paste the image onto the indicated area, or, the player would have the option to texture it by themselves. It was probably scrapped because it seemed more practical to have a block with the image on it (and therefore more easily edited by the player) rather than have all badges automatically have a mesh such as this. Alternatively, it could also be inferred that ROBLOX didn't want to waste the time it would take to make an autogenerator for the aforementioned texture. Below is a mockup of what it would look like in-game with a badge texture.

  • Kid saying Ouch.wav é uma criança dizendo ouch a uma qualidade extremamente baixa, provavelmente um som de morte muito antigo.

Uma malha de árvore com um propósito desconhecido.

Unused Sounds

File NameDescriptionSound File
bfsl-minifigfoots2.mp3A low quality walking sound.
Rubber band.wavA low quality version of the slingshot sound.
Kid saying Ouch.wavA low quality sound of a kid saying 'Ouch'. It might be an early death sound.
glassbreak.wavA loud sound effect of glass breaking.
Kerplunk.wavA 'kerplunk' sound.
Launching rocket.wavAn unused rocket launcher sound effect. This sound eventually was used for multiple Admin-made tools.
Shoulder fired rocket.wavAnother unused rocket launcher sound effect.
victory.wavThe 'Ta-Da!' sound effect from Windows 3.1. This was used in around 2010 and it played whenever you collected a badge.
flashbulb.wavA short bumping sound.
snap.wavA loud snap.

Developer Credits

In several game scripts, developer credits are present.

Roblox mac os x free download
To do:
Get the other scripts here.

CoreScriptsLoadingScript.lua

CoreScriptsServerStarterScript.lua

CoreScriptsStarterScript.lua

CoreScriptsCoreScriptsBlockPlayerPromp.lua

CoreScriptsCoreScriptsContextActionTouch.lua

CoreScriptsCoreScriptsFriendPlayerPrompt.lua

CoreScriptsCoreScriptsGamepadMenu.lua & GamepadMenuOld.lua

CoreScriptsCoreScriptsHealthScript.lua

Mac

CoreScriptsCoreScriptsNotificationScript2.lua

CoreScriptsCoreScriptsPerformanceStatsManagerScript.lua

CoreScriptsCoreScriptsPurchasePromptScript2.lua

CoreScriptsCoreScriptsTopbar.lua

CoreScriptsCoreScriptsVehicleHud.lua

PlayerScriptsStarterCharacterScriptsSound.server.lua

PlayerScriptsStarterCharacterScriptsSoundLocalSound.client.lua

PlayerScriptsStarterPlayerScriptsControlScript.lua

PlayerScriptsStarterPlayerScriptsControlScriptMasterControl.lua

Debug Information

The game has couple of debugging tools built in which can be enabled and disabled on command.

Key CombinationResultScreenshot
Ctrl+Shift+F1-Ctrl+Shift+F7Shows various things about the game like the physics engine. Can't be interacted with.

F1 shows general informationF2 shows graphics informationF3 shows network informationF4 shows performance informationF5 shows a cutdown version of F4F6 shows a modified microprofiler that is configured to work with Roblox.F7 shows the 'Performance Stats' (also can be enabled in the games options)

F9 or typing /console into chatShows the game's Lua script logs, to determine what is going on in the background. Intended for game developers to debug their games online. If you own the game, you can access a Server Logs menu which allows you to type Lua commands while the game is running.

Interestingly enough, the F1-F7 debug menus are the only remnants remaining of Roblox's legacy hard-coded UI system, from the ages prior to late 2009.
Almost all of the old built-in UI elements have been removed from the engine.

Retrieved from 'https://tcrf.net/index.php?title=Roblox_(Windows,_Mac_OS_X)/pt-br&oldid=725494'
Please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
(Redirected from ROBLOX (Windows, Mac OS X))
This page contains changes which are not marked for translation.
English • ‎español • ‎français • ‎português do Brasil • ‎한국어
Roblox

Developer: Roblox Corporation
Platforms: Windows, Mac OS X
Released internationally: September 1, 2006

This game has hidden developer credits.
This game has unused objects.
This game has unused graphics.
This game has unused models.
This game has unused sounds.
This game has debugging material.

This game has a Lua scripts page
This game has a prerelease article
This game is still under active development.
Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary!
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
To do:
  • Rewrite this whole page. The website content needs to be separated from the content that was actually integrated into the engine at one point, right now it's a disorganized mess.
  • Document the recently discovered 2007 build of the game engine, as well as the 2008 build.
    • We could also maybe document the crash canyon build that was released during the 2013 Virtual BLOXcon.

Roblox is an online game creation platform that allows users to design their own games and play a wide variety of different types of games created by all kinds of users.

Despite having a notoriously toxic status in other online communities, the game engine itself is actually an impressive feat, featuring very powerful and flexible tools that allow for development across all sorts of hardware.

As the game engine itself is constantly receiving new features and content, this article will be focused on features and content that have been removed from the game engine over the years, as well as the really old builds that have been hard to come by.

Also, note that games created in the engine can use the textures and sounds listed here, therefore while unused in the CoreScripts and other official game engine code, they may be used in Roblox games.

  • 2Unused Graphics
    • 2.9Unused Faces
  • 3Unused Meshes
  • 4Egg Hunts
  • 6Developer Credits

Sub-Pages

Removed Features
Features that have been removed from the game engine.
Removed Content
Files that used to be inside Roblox and were completely removed.
Unused Studio Textures
Images embedded in Roblox Studio that are currently unused.

Unused Graphics

While these graphics aren't used by the actual developers of Roblox, anyone can use them in their games.When the game received a massive UI redo, a bunch of graphics from before the UI redo remained in the game's files.

TixIcon.png

Although not so significant, the game used to have a second currency called Tickets (Tix for short) that had been around since 2007. The currency was removed in 2016, leaving this texture unused.

RobuxIcon.png

An earlier version of the Robux currency icon, which was replaced in 2019. Since then this texture has never been used.

clb_robux_20.png

Appears to be an early redesign for what would replace the older icon (seen above) for the Robux currency.

icon_premium-16.png

It seems like the player list icon for Roblox Premium (the membership that replaced Builders Club) was originally going to be a diamond, but it was replaced with a P.

VRChatBackground.png

This image is a gray square with rounded corners. It can be assumed that this is a 9-square image, which is used in Roblox development to give objects rounded corners, as up until recently, the GUI engine did not natively support rounded corners. The image was probably going to give the chat box rounded corners when the user is in VR, however, this wasn't used and the chat box is the same as the desktop and mobile chat box, with square corners.

Unused Roblox Logo

The Roblox logo was included in the game files which was used in a loading screen for about a week during 2014 which replaced the simple loading status text in the middle of the screen. An example of this screen can be seen in videos from the time, for example, this one, This was replaced with a much simpler loading screen, which only included the game's name and its creator.

LoadingSpinner.png

As mentioned above, from 2014 to July 24, 2017, this spinner was the status indicator that appeared on the loading screen, it had 'Loading...' written in the middle of it. It eventually became unused and a spinning Roblox logo took its place.

Unused Microphone Icon

An icon for a microphone exists in the game's files.

Unused Faces

In an effort to phase away from their programmer art style, Roblox tried to propose new cartoony face styles and characters around 2012.
Due to the overwhelmingly negative community feedback, these face styles were scrapped (for the most part at least...), but they still remain uploaded on the catalog. The Sarge, Missy, and Max faces were shown in a post on the ROBLOX Blog.

  • Sarge

  • Kate

  • Dr. Smyth

  • Sad Sarge

  • Sarge Extreme

  • Pal

  • Missy

  • Max

  • Buddy

Hack of April 2012 Faces

These faces were not officially made by Roblox, but were created by players, and released 'officially' by the Roblox account during the hack of April 2012. Although the faces have been removed from the Catalog, the image files for them remain.

Face NameFace Image LinkImageDescription
c:https://www.roblox.com/library/76382977/c-ImageGotta luv dah cutie face c:.
hai guize derphttps://www.roblox.com/library/76385103/hai-guize-derp-Image(No description available)

Unused Meshes

In Roblox, meshes are models uploaded directly into the game with a specific ID and are usually used for making hats, gears, and other complex 3-D Materials.However, some appear to be completely unused.

Early Character Redesign

This appears to be an early attempt to redesign Roblox's character. The model was codenamed 'John', (most likely named after John Shedletsky, the first employee and former creative director of Roblox) and it is fully-modeled. It was placed on the Roblox blog in 2007 with a texture, and the textures were rediscovered on 10/27/2017, leaving the opportunity to create a recreation of the model. For whatever reason, it has a scale that makes it very large. This is a demonstration. The mesh can be found here.

Using the textures that were uploaded onto the site and fixing the UV maps on the mesh reveals some interesting things, namely that the hair texture was changed before it was uploaded onto the client and site. It's currently unknown if isolated versions of the limbs exist.


Trophy

At one point, while badges were still in development, they were going to be a full-on customized mesh rather than just a shiny block with a circle-cropped image of whatever you uploaded as the icon on it. This texture seems to have been designed in such a way that it could be easily retextured by the player, however, it's anyone's guess as to what was originally intended by the texture.

Here is a mockup of what it would look like in-game with a badge texture.

Lego Tree

A Lego tree mesh with an unknown purpose.

Egg Hunts

The annual Egg Hunts usually have some cut content, as do a lot of events, due to the approaching deadlines.

StackingDoll Egg

The StackingDoll Egg is an unused egg for the 2012 Egg Hunt. The model is split into twohalves, like a real stacking doll.

ColoredDotEgg

There is a texture titled ColoredDotEgg that was created around the time of the 2013 Egg Hunt. The background of the texture hides CommanderVideo from the Bit Trip series..

Friend Egg

The Friend Egg was supposed to be used during the 2014 Egg Hunt. It is unknown how you would have obtained this egg but it might have been obtained by playing with a friend or making friends during the event.

Gross Egg

The Gross Egg was supposed to be used in Egg Hunt 2018 that was cut. It is actually a retexture of the Malicious Egg from Egg Hunt 2014. There are also 2 other retextures of the Malicious Egg: one orange, the other purple. This is one of the few canceled eggs to be put on the catalog.

Inviter Egg

This Egg is the oldest canceled egg (that we have knowledge of) that exists. It was supposed to be used in the 2008 Egg Drop. It can be assumed that this egg was used in the now-defunct Invite a Friend program, where users could email friends invite links to gain an Inviter badge on their profile.

Eggsteriod

Another Egg meant for the 2018 Egg Hunt, It is unknown which world this egg was supposed to be collected in if this was a randomly spawning egg or an egg that you had to do a quest to obtain. This is one of the few canceled eggs to be put on the catalog.

Mad Egg (Original Version)

This is the early version of the Mad Egg that was used in the 2015 Egg Hunt. This was replaced with a dark red egg with three fancy knives stuffed in the top part.

Battle Egg

An egg meant for the 2013 Egg hunt based on another Roblox game called 'Roblox Battle', It might have been a cross-promotion with Roblox Battle.

TerribleKorbloxAncientBox

This egg-shaped box is an early version of the Terrible Gift of Korblox Ancients.

Dragon Scale Egg

Yet another egg meant for 2018, It looks rather unfinished so it was probably cut early and replaced by the Dreggon.

Unused Sounds

FilenameDescriptionSound
snap.wavA sound of a loud snap.

Developer Credits

In several game scripts, developer credits are present.

Roblox Studio Download Mac Os X

To do:
Get the other scripts here.

CoreScriptsLoadingScript.lua

CoreScriptsServerStarterScript.lua

CoreScriptsStarterScript.lua

Roblox On Mac Os X

CoreScriptsCoreScriptsBlockPlayerPromp.lua

CoreScriptsCoreScriptsContextActionTouch.lua

CoreScriptsCoreScriptsFriendPlayerPrompt.lua

CoreScriptsCoreScriptsGamepadMenu.lua & GamepadMenuOld.lua

CoreScriptsCoreScriptsHealthScript.lua

CoreScriptsCoreScriptsNotificationScript2.lua

CoreScriptsCoreScriptsPerformanceStatsManagerScript.lua

CoreScriptsCoreScriptsPurchasePromptScript2.lua

CoreScriptsCoreScriptsTopbar.lua

CoreScriptsCoreScriptsVehicleHud.lua

PlayerScriptsStarterCharacterScriptsSound.server.lua

PlayerScriptsStarterCharacterScriptsSoundLocalSound.client.lua

PlayerScriptsStarterPlayerScriptsControlScript.lua

PlayerScriptsStarterPlayerScriptsControlScriptMasterControl.lua

Debug Information

The game has couple of debugging tools built in which can be enabled and disabled on command.

Key CombinationResultScreenshot
Ctrl+Shift+F1-Ctrl+Shift+F7Shows various things about the game like the physics engine. Can't be interacted with.

F1 shows general information.F2 shows graphics information.F3 shows network information.F4 shows performance information.F5 shows a cutdown version of F4.F6 shows a modified microprofiler that is configured to work with Roblox.F7 shows the 'Performance Stats' (also can be enabled in the game's options).

F9 or typing /console into chatShows the game's Lua script logs, to determine what is going on in the background. Intended for game developers to debug their games online. If you own the game, you can access a Server Logs menu which allows you to type Lua commands while the game is running.

Interestingly enough, the F1-F7 debug menus are the only remnants remaining of Roblox's legacy hard-coded UI system, from the ages prior to late 2009.
Almost all of the old built-in UI elements have been removed from the engine, in favor of using the publically accessible, Lua player GUIs.

Roblox For Mac Os X 10.7.5

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